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Dragon ball byond source code
Dragon ball byond source code









dragon ball byond source code dragon ball byond source code

Move to a spot, select a tile to build, move where you want it to build, select again to stop. It is animated, so you will know it is not frozen if it takes a whileīuilding a Foundation For even longer than I've played this game, let alone worked on it, DU has had a simple but effective build system.A "Please Wait" screen now appears when entering an area that has not loaded yet.Damage numbers now appear to pour out of mobs when they take damage (including players).Speaking in local chat (and using the emote verb) now spawn floating text above the speaker for a few seconds (shortened if particularly long).Once done, will allow for custom races to be created using flags that will enable/disable various mechanics (such as death regeneration, or certain transformations).Foundations for an overhaul for how the game handles races, racial abilities, and related mechanics in place.Currently very few things have moved to this system, so clothing and armor will be unlikely to function as expected in this release.Overlays and icon appearances are now handled in a more standardized way, which should prevent some long-standing bugs like clothing becoming "stuck on" and the like.Procs for handling damage standardized across all atomic types, allowing things besides players/mobs to deal and receive damage.Melee combat will be moved to using short-ranged variations of these projectiles to further standardize hit detection.Skills like blasts and such are being moved over to this new system, making them substantially easier to tweak and also to make better, more unique abilities.Projectile system revamped and standardized.There's still cool stuff, but very little of it is front-facing. Intensely Projectile Mostly a bunch of back-end changes, bug fixes, and other miscellaneous updates.











Dragon ball byond source code